An Analysis in Collaborative Studio: Engaging Students, Faculty and Practitioners
نویسنده
چکیده
This paper presents an analysis result of collaborative studio course that engages students, faculty and practitioners. The collaborative studio is one of the two sequential capstone courses. As the capstone studio experience of students’ academic design career, these two capstone courses encourage students’ initiative and independence in design. Students are required to choose a practitioner as a reviewer for their projects. Reviewers are expected to come to the design presentation critique at least twice during the semester. Throughout the semester, students are expected to share their information and views and to engage peers and visiting professionals in meaningful dialogue. The collaborative studio was assessed by two approaches. One is final oral presentation and the other one is final project evaluation. Four assessment elements were used for the oral presentation. They are technical content, clarity, visual materials and response effectiveness. Five assessment elements were used for final project evaluation. They are composition, graphic presentation, professionalism, functionality and synthesis. Based on the data analysis, it is clear that engaging practitioners in a collective studio can solve the design problems from more technical and professional perspectives. One significant finding emerged from this analysis reflected the strong correlation between technical content and design outcomes. Statement of Purpose Introduction of the Background of collaborative Studio This paper presents a study that analyzes students’ design solutions in a collaborative studio. Students were required to engage a partnership with practitioners at the beginning of the collaborative studio for the entire project design process. The major 17-week-long studio is designed to allow students’ individual exploration of a project type of their specific interest. Their selections on building and design problem have to address the current social, cultural, emotional and political issues of the surrounding area. Awareness and exploration of differences in the physical abilities of those who use the spaces is critical. ADA accessibility has to be addressed for the projects. Code research or review is a major step while students are preparing project proposal. This studio course is designed to encourage students’ independence in all aspects of design and project management, to implement knowledge gained during the education to all phases of a design project, and to serve as a link between their academic and professional design career. Studio design projects will demonstrate students' competency levels in concepts presented as well as in problem solving and presentation techniques. The studio is the problem-based learning studio that instructs the students through inquiry, critical thinking and graphic resolution. The studio covers various project types which include residential, office, hospitality, institutional, health care and retail. In the first capstone course, students took primary responsibility in the gathering, analyzing, and organization of information used in the design phases. Design solutions demonstrated the student’s ability to apply the design process and to integrate information and theory in order to arrive at creative solutions to complex design problems. At the end of semester, students were required to present their design concepts through visual communication techniques, such as digital 3D models and renderings. The second capstone course emphasizes on design development and construction documents for the project that is continued from the first capstone course. The course contents include design development, construction documents, senior project report, and senior show preparation. Graphic presentation skills and digital 3-D model creation skills are further developed. Both capstone courses were offered in the curriculum the second time since the B.S. in Interior Design started in fall, 2006. The capstone collaborative studio is the demonstration of students’ ability to synthesize and apply their knowledge and skills learned in all their professional coursework. Students demonstrate the synthesis project with the application of the interior design process, time management, programming, space planning, interior constructions and technical skills. Purpose of the Study A recent study 1 indicates that collaborative studio permits grouping of different personality types, reflecting the real world team experience that engaged not only diverse composition of student preferences but also rich diverse design outcomes. Another research finding indicates that partnership attracts youth and develops their knowledge of the profession; hence, it ensures profession’s continuity, vitality and growth 2 . The findings of the early study indicated that collaborative studio would benefit students and generate creative design solutions. However, how the partnership between students and practitioners will affect students’ design solutions was not found in the existing literatures. Therefore, a further exploration of collaborative studio seems necessary in order to enhance students learning with better design outcomes. How effects of collaboration reflected from students’ design outcome have not been explored in the previous studies yet. Thus, to conduct an analysis of collaborative studio based on students’ design solutions seems necessary and crucial. The analysis results will provide valuable information for a collaborative studio, which engages students, faculty and practitioners. Review of Literature The previous studies on collaborative efforts can be found in a lot of literatures. One of the studies done by the social psychologist and proponent of the advent of environmental psychology, Kurt Lewin, who addressed the importance of group dynamics as a way to understand the behavior of those involved in collaborative works 1 . More recently, Guerin 5 brought to light that collaboration and interdisciplinary efforts will be among the key issues that will shape interior design education. Guerin 5 indicated that design of human environments requires an awareness of related disciplines, an understanding of interdisciplinary processes, and competency in teamwork. Astin 3 and Cooper, Robinson, & McKinney 4 stated in their studies that student-student interactions and student-faculty interactions, both essential components in team work, are the most important influences on academic success and satisfaction. Some other studies revealed that teamwork among divisions within the field and with other disciplines 9, 11 develops critical thinking, selfesteem, multicultural relations and positive social behaviors 4 . Similarly collaboration helps to socialize students, provide a setting for active participation, and create opportunities to offer and receive 10 , as well as to respond to the current challenges and to look forward to the next century 7 . Furthermore, Portillo 8 , studying creativity, compared implicit theories in the professions of interior design, architecture, landscape architecture and engineering. Although the finding suggested disciplinary differences in areas of artistic creativity, scientific creativity, intelligence, self-confidence, and task orientation, major conclusions indicate that “the creative practitioner is perceived as multi-faced with shared traits and discipline specific characteristics’ (p. 23). Therefore, this study provides the rational for engaging practitioners in the studio setting. Collaborative works establish group loyalties that counteract the sense of anonymity students often feel in large classes 11 . Previous studies on team building, motivation, acceptance among allied disciplines, and development of critical thinking, self-esteem, multicultural relations and positive social behaviors as pertaining to collaborative learning are very suggestive for this study. However, the assessment of the collaborative studio, which engage students, faculty and practitioners have not been studied yet. Therefore, an analysis of outcomes at the level of collaborative team design performance, specifically at the conceptual level is absolutely needed. Process and Methodology Project Requirement and Studio Activities In the studio students concentrate on design process and resolution of an independent project. The project is the demonstration of the students’ ability to synthesize and integrate their knowledge and skills learned in all their professional coursework. The senior studio includes the expectation that a fully developed comprehensive project will evolve. The studio also provides students with an opportunity to independently develop the program for their capstone project utilizing their experience and skills from prior courses. Students are required to define the problem, examine precedents, provide client information, identify user groups, analyze the needs and concerns of the clients and users, analyze physical requirements and develop their final program under the guidance of faculty and practitioners. The project could be either a commercial or a residential project. The minimum size of this project is 2,000 square feet. Master planning of the entire building may occur, with focus on a defined use/area for schematic design and design development as well as digital 3D model. Students must select at least one professional designer. The practitioners will meet with students periodically and offer feedback and critique. There is one design meeting during the semester. Students had a chance to see each other’s work and meet with their practitioners. Then at the final class meeting and presentation, the practitioners were invited to class again and critique students’ design solutions. Since all the practitioners stayed for the entire presentation session, they had the chance to critique other students’ projects even though they are not the reviewers for those projects. After the presentation session, students had the chance to have panel discussions with all the practitioners. The topics are not limited to the projects. The content of discussion is very broad, which includes professional practice, NCIDQ exam, client contact, project management and so on. The author as the faculty acted as a facilitator to prompt questions and lead discussions to the current issues in design. It was required to use 3D AutoCAD to create digital 3D models. Presentation boards with rended floor plans, interior elevations and sections are required to convey the design concept. Sample materials and cutouts are also needed for presentation. Analysis Methodology a) Research Design This study encompasses two approaches: 1) a final project presentation with critiques from practitioners to evaluate design skills. 2) An analysis of the final evaluation and grading of the final project. Both approaches are qualitative investigation using a grounded theory approach. Grounded theory is a qualitative research approach that is inductively derived from the study of the phenomenon it presents that is discovered, developed, and verified through systematic data collection and analysis of data pertaining to that phenomenon 1 .
منابع مشابه
Two Collaborative Feedback Models in EFL Writing Instruction: Do They Make a Difference?
Research in L1 writing has found numerous benefits of employing collaborative learning in the classroom. The research findings on group work provide clear evidence that engaging learners in group activities increases opportunities for students to engage in the negotiation of meaning, which further leads to better acquisition. The present study, implementing two different collaborative feedback ...
متن کاملCreating Digital Art History: Library, Student, and Faculty Collaboration
Over the last two decades, teaching, learning and research in higher education have developed a growing digital presence. Digital development in the humanities has been slow relative to most other areas in academia, and with some exceptions art and art history have enjoyed slow digital growth within the humanities. Within this environment, the article here presents one collaborative model for d...
متن کاملThe SoMoLearn initiative: empowering teachers to recruit mobile technologies and social media as an ally
We are all familiar with the image of the student obsessively using her mobile to check her facebook, update her twitter, and share images on instagram. Such practices are typically seen as disruptive to learning, and thus these media – or even the mobile devices themselves – are often banned from educational spaces. Yet at a closer look, these are perhaps disruptive learning practices – not di...
متن کاملCodification conceptual framework of education for students in architecture Primary design studios: A qualitative content analysis
Coordination of education categories and activities of novice students in architectural primary design studios is indispensable and can lead to the designing ability development and transition towards professionalism and proficiency. The objective is a conceptual framework for architectural education based on the categories of architectural education and novice studentschr('39') activities in a...
متن کاملRestructuring Introductory Physics by Adapting an Active Learning Studio Model
Despite efforts to engage students in the traditional lecture environment, faculty in Georgia Southern University’s Physics Department became dissatisfied with lecture as the primary means of instruction. During the fall semester of 2006, our department began adapting the studio model to suit the needs of introductory calculus-based physics students at our institution. A studio course seamlessl...
متن کامل